Most of the shouts should have been kept as spells, save for the supernatural ones like clear skies and perhaps the one that slows time. Then I got the aura whisper shout and my main driving force behind playing as a spellsword vanished, knocking down the replay value by at least 100 hours. Being a stealthy character, I was really looking forward to a detect life spell, and when I found out it was an expert level alteration spell, I decided that I would be a spellsword on my second playthrough. Let's look at Aura Whisper, for instance. However, that's not what bothered me the most about shouts, it's the fact that it made certain gameplay elements available to all characters. A good example would be clear skies vs storm call, or frost/fire breath vs ice form (which is a defensive shout when you think about it). Once you select one, the other is locked until your next playthrough. I would have preferred a system in which you come to a shout location, and there are two similar shouts, one focuses on offense, and the other on defense. First, you can get them all on your first playthrough. In Skyrim, if you see someone of a different combat class, you can actually change your playstyle completely and become an expert at that skill (as if that's what you started out on) after about two hours of gameplay, this means it takes the fun out of anticipating all that the other playstyle has to offer when you start up a new character, it takes away the "I can't wait to play a mage now since I'll be able to make my own traps and turn invisible whenever I want!"Īnother thing that bothered me (replay value-wise) were the dragon shouts. Unfortunately, I liked Oblivion's system of regrets more "Wow, those mages can become invisible at will? I'm an archer so I guess I'll have find out how to make invisibility potions now," "Archers can poison their arrows? Oh well, I'm a mage and that's now going to change anytime soon so I guess I'd start getting better at dodging arrows and get my athletics/acrobatics up" I guess they focused on making the first playthrough the most fun, since you can change your mind whenever you want. Yes, it does kill the replay value and gives you less of a commitment (in Oblivion, you had to use at least two or three charactesr to try and solve every quest and experience everything the game has to offer). They made the races more similar to each other and removing the class/birthsign system, which means you can major in every skill and try every birthsign (or stone) on the same character now. The way I play it, I choose a different playstyle each time (mage, melee, archer, assassin, good guy, bad guy, etc.) and only join the relevant guilds for that kind of character, but that's probably going to be difficult this time around, I don't know how many times I'm going to play this game over and over again - they sort of killed the replay value in exchange for a better first playthrough.ġ. Choosing a different side (war) doesn't change much. If you wanted to, you could do everything you wanted with a single character. This isn't a Oblivion vs Skyrim rant, but I'm posting this because I want to see if this is just me, or if others have been noticing these changes as well.
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